Sacrifice
1. Core Mechanics - Non turn based card game
2. Secondary Mechanics - Sacrifice card to use it's stats (currently only mana can be used for playing other cards)
All cards execute action on cooldown (deck resets the mana required to fetch a card)
Only 4 cards can be held in the hand maximum
Deck doesn't give card for first 10 seconds (bug). When card fetched, the next one can be fetched on +1 more mana (unless cooldown resets the cost of fetching the card to 0)
Hero card costs 2 mana to play and gives 2 mana when sacrificed
Spell card costs 1 mana to play (can be played only on hero) and gives 1 mana when sacrificed
P.S. this game is in very early stage of development
Updated | 8 hours ago |
Published | 2 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | evengy |
Made with | Unity |
Comments
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Hi evengy!
Had a play of your little prototype. It seems like the start of something interesting! Not sure if it's a bug or I was playing wrong but spells didn't seem to damage the enemy. But I can see the potential for a card game where speed is more important than strategy. If that's what you're going for.
Will keep an eye on this to see what it becomes!
- Arluc Games
I streamed my playthrough of your game!
Check it out here:
Hey thank you so much for the feedback and for streaming 🤗
Tbh, I didn't expect this game to be picked up by anyone yet because I literally just started to work on it and it's like one or two days in development 😅
I just wanted to see how the drag and drop feels 😂 but I hope to make it playable soon 🤘