Core mechanics - NON turn based card game


Hero cards deal damage on cooldown

Negative damage heals



Secondary mechanics - Sacrifice


Sacrifice cards to get mana, use mana to play other cards



Progression - enhance your hero


Play spells to empower your hero or to dis-empower enemy's henchmen

Defeat all henchmen to win





P.S. thank you so much for giving it a go, please let me know if you have any suggestions or a feedback ๐Ÿค—






Updated 21 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.3 out of 5 stars
(3 total ratings)
Authorevengy
GenreCard Game
Made withUnity
TagsAtmospheric, Difficult, Fast-Paced, High Score, Horror, Meaningful Choices, Roguelike

Development log

Comments

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This is amazing but I suck!!!

(+1)

This game is great! My gugu gaga brain couldn't understand very well this game but, oh well :D

Great work. I have no doubt you will go far again this year.

Hi evengy!

Had a play of your little prototype. It seems like the start of something interesting! Not sure if it's a bug or I was playing wrong but spells didn't seem to damage the enemy. But I can see the potential for a card game where speed is more important than strategy. If that's what you're going for.

Will keep an eye on this to see what it becomes!

- Arluc Games

I streamed my playthrough of your game!

Check it out here:

Hey thank you so much for the feedback and for streaming ๐Ÿค—

Tbh, I didn't expect this game to be picked up by anyone yet because I literally just started to work on it and it's like one or two days in development ๐Ÿ˜…

I just wanted to see how the drag and drop feels ๐Ÿ˜‚ but I hope to make it playable soon ๐Ÿค˜

I've also started a discord for anyone that's interested in my Gem Hunting adventures, has featured in them or would like to be in future ones:


https://discord.gg/esbZTv5f


Hope to see you there ๐Ÿ˜Š