1. Core Mechanics - Non turn based card game

2. Secondary Mechanics - Sacrifice card to use it's stats (currently only mana can be used for playing other cards)

All cards execute action on cooldown (deck resets the mana required to fetch a card)

Only 4 cards can be held in the hand maximum

Deck doesn't give card for first 10 seconds (bug). When card fetched, the next one can be fetched on +1 more mana (unless cooldown resets the cost of fetching the card to 0)

Hero card costs 2 mana to play and gives 2 mana when sacrificed

Spell card costs 1 mana to play (can be played only on hero) and gives 1 mana when sacrificed


P.S.  this game is in very early stage of development

Updated 8 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
Authorevengy
Made withUnity

Comments

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Hi evengy!

Had a play of your little prototype. It seems like the start of something interesting! Not sure if it's a bug or I was playing wrong but spells didn't seem to damage the enemy. But I can see the potential for a card game where speed is more important than strategy. If that's what you're going for.

Will keep an eye on this to see what it becomes!

- Arluc Games

I streamed my playthrough of your game!

Check it out here:

Hey thank you so much for the feedback and for streaming 🤗

Tbh, I didn't expect this game to be picked up by anyone yet because I literally just started to work on it and it's like one or two days in development 😅

I just wanted to see how the drag and drop feels 😂 but I hope to make it playable soon 🤘