This game is a submission for brackeys jam and godot wild jam 78

Brackeys jam theme interpretation:

"Nothing can go wrong" - undo mechanics (you can go back in time 1 second even after you died).

Wild jam theme interpretation:

"Erase" - your shadow is erasing everything it touches.

(wildcard  "mimic" - your shadow follows your every step) 

Assets:

Music:

Future Horizons by Universfield -- https://freesound.org/s/745041/ -- License: Attribution 4.0

Tileset:

Brackeys YT tutorial

Dungeon crawler 16X16 pixel pack -- https://o-lobster.itch.io/

Character:

Brackeys YT tutorial

Updated 19 hours ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorevengy
GenrePlatformer
Made withGodot
Tags16x16, 2D, Dungeon Crawler, Fantasy, Godot, No AI, Pixel Art, Roguelike, Speedrun

Comments

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This game is submitted into two Jams . . . for some bizarre reason. While I can see what this game would have to do with the Godot Wild Jam, this has nothing to do with Brackeys Game Jam, and doesn't even follow its theme-restriction of "Nothing Can Go Wrong"

+ Positives: This game has good art, if you (or your team member) made that yourself, then good job! Also some nice music, although that's taken from somewhere else according to the credit

- Negatives: This game is janky as hell. Also, having the player hold the c-button to cling onto the vines (Yes, they are called vines in English, not "lianas") is not only a stupid idea, but it barely functions. Also, collecting the key does nothing, it certainly doesn't let me through the door. And this game's colliders seem to exist whenever they feel like (You're able to clip through a lot of things in this game, for example the goal platform). And the "shadow" goes apeshit a lot of the time, just perpetually falling through platforms until it decides to home back to you

Conclusion: A very cool idea and concept, but it feels very unfinished. I don't know how much time the Godot Wild Jam allotted for you to use to make this game, but this clearly would have needed a lot of polish. Even the hint/instruction of "shadow cannot exist in the darkness" is an unused feature beyond the initial starting point since this game has no other points of "darkness" in it. Take this experience, and my criticism, as a lesson. Take the skills you have now learned and possess to make a game worth playing in the future, because it (as a professional game designer) inflames my asshole when games with potential are squandered, either because of inexperience or time-constraints/people not learning they need a team to handle the production so that all of the things that are needed will actually make their way into the game itself

In the future, do better . . .

it's wrotten in the description the adaptation of the brackeys game jam. "Nothing can go wrong" you can go back in time 1 seconds after you died.

Do you think player should stick to the wall instead of having a "grip" ability (C)? or should I increase the time that would allow to grip slightly before (now it is 0.1s and I had negative feedback on that already) Or maybe a toggle ability to make player to decide?

Hey :) Just checked your profile (says you are a writer)

If you want, could you please also check this game and give it your honest feedback 

a "horror card game without turns" where I tried to fill the story into a tutorial:

https://evengy.itch.io/theritual

X to dash doesnt seem to work. I did manage to cheese through it by going outside the level from the top. GG

I might need to rework this, thanks for pointing out ☺️. Current implementation is that X just turns dash on rather than dashing and when you move left or right after that it should dash. Not yet sure how to implement the direction part of the dash...

I don't understand what to do...

are you stuck in the level2?

this game doesn't have a story, it is just a mechanics proof of concept :) it has only two levels, hopefully challenging enough :D 

You need to get a key for the door to get to the next level :)

(1 edit) (+1)

this game was made for the godot game jam (the theme is erase) but you also uploaded this to brackeys game jam which doesn't make much sense? But anyways this is good, but needs more content

Deleted 2 days ago