A grid system for a first person dungeon crawlers.

Developed with Unity 2022 and uses old input system. On newer versions make sure to select "Input Manager (Old)" in player settings for "Active Input Handling"

Controlls:

Movement - WASD + QE


Updated 2 days ago
StatusReleased
CategoryTool
PlatformsHTML5
Authorevengy
Made withUnity
Tagsasset, dungeon, Dungeon Crawler, grid-based, Unity
LinksGitHub

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grid-based+movement+controller_2022.3.15f1.unitypackage 2.9 MB
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Documentation.pdf 598 kB

Development log

Comments

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Hi, is it possible to make the movement continious, instead of needing a button press for each 'step'?

hey 🙂

It doesn't support this feature at the moment, but the code could be adjusted to support that. I might add this as an option in the future versions - thanks for bringing it up 😉

(1 edit)

Not bad but I think the moment when you are on a platform is not great, you can still see the camera jitter as the character position updates to the one of the platform. As I can't see how yo doing it, I can't suggest a way to maybe address the issue. Hoping to see it completed soon

(2 edits) (+1)

Hey 😊

Thank you so much for the feedback !!!

I see your point. I will look into this!

The asset is currently in the queue for the review to Unity Asset store and I am planning to make it free and open source.