grid-based movement controller demo
This is a demo for the "grid-based movement controller" asset that implements a grid system and could be used for a first person dungeon crawlers.
Controlls:
WASD+QE
Please feel free to leave a feedback.
asset: grid-based movement controller | Game Toolkits | Unity Asset Store
source: evengy/gbmc: grid-based movement controller (github.com)
discord: https://discord.gg/DNr79t4fEK
Status | Released |
Category | Tool |
Platforms | HTML5 |
Author | evengy |
Made with | Unity |
Tags | asset, dungeon, Dungeon Crawler, grid-based, Unity |
Development log
- Demo scene updateJul 22, 2023
Comments
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Hi, is it possible to make the movement continious, instead of needing a button press for each 'step'?
hey ๐
It doesn't support this feature at the moment, but the code could be adjusted to support that. I might add this as an option in the future versions - thanks for bringing it up ๐
Not bad but I think the moment when you are on a platform is not great, you can still see the camera jitter as the character position updates to the one of the platform. As I can't see how yo doing it, I can't suggest a way to maybe address the issue. Hoping to see it completed soon
Hey ๐
Thank you so much for the feedback !!!
I see your point. I will look into this!
The asset is currently in the queue for the review to Unity Asset store and I am planning to make it free and open source.